HMS Prince of Wales leaving Singapore - source wikipedia |
Source: weaponofwarfare |
The Japaneese player's goal is to find and sink Prince of Wales before she returns to the Singapore base. He has at disposal a single element of three G3M Nell or G4M Betty twin engine bombers armed with torpedoes.
To play Big-game hunting scenario you need the regular 48x48" table. Before the game starts you need to determine position of PoW. Roll 3D6 and add the length of your ship marker (from bridge to stern) and place the ship in the proper place starting from the north edge of table heading south. Then place a flak barrage markers anywhare on the table.
After that player place his 3 G4M Bettys (regular pilots) at the north edge of the table. The player chooses advantage level of the planes. All the aircrafts are laden with torpedoes.
At the end of each turn move the target battleship D6" direct toward the south edge of the table. The game ends when the target reaches the edge or is sunk. When the first wave of Japaneese bombers loose their payload another party of G4M appearing on from the North
British battleships under attack of Japaneese airforce near Kuantan, source - wikipedia |
Optional rule:
Fighter cover: To make a battle more excited - and give a chance for a play a scenario with a living person - you could add fighter duel. Admiral Philips decided not to summon fighter cover from Singapore to hide his position from Japaneese. If this happen to determine initial PoW position roll 2D6.
Each player disposes pair of fighters (A6M2 Zero and Brewster Buffalo), secretly noting the turn number when his (or her) fighters arrive. At the proper turn the fighter element arrives at the North (Japaneese) or South (British) table edge (determine initial advantage level as usual). Each turn roll D6, on 4+ the fighter element receives one boom chit. When the number of boom chits exceed the number of figters, fighter element wthrows.