O grach strategicznych bez prądu i co nieco o modelarstwie. (About wargames and modeling)
środa, 3 czerwca 2020
B-17G - Let's start the bomber offensive
piątek, 22 maja 2020
B17G AiM - First look
piątek, 15 maja 2020
Bez piątej klepki na dachu - Green Stuff World 1417 (unboxing)
środa, 29 kwietnia 2020
Big-game hunting - Solo Blood Red Skies scenario
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| HMS Prince of Wales leaving Singapore - source wikipedia |
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| Source: weaponofwarfare |
The Japaneese player's goal is to find and sink Prince of Wales before she returns to the Singapore base. He has at disposal a single element of three G3M Nell or G4M Betty twin engine bombers armed with torpedoes.
To play Big-game hunting scenario you need the regular 48x48" table. Before the game starts you need to determine position of PoW. Roll 3D6 and add the length of your ship marker (from bridge to stern) and place the ship in the proper place starting from the north edge of table heading south. Then place a flak barrage markers anywhare on the table.
After that player place his 3 G4M Bettys (regular pilots) at the north edge of the table. The player chooses advantage level of the planes. All the aircrafts are laden with torpedoes.
At the end of each turn move the target battleship D6" direct toward the south edge of the table. The game ends when the target reaches the edge or is sunk. When the first wave of Japaneese bombers loose their payload another party of G4M appearing on from the North
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| British battleships under attack of Japaneese airforce near Kuantan, source - wikipedia |
Optional rule:
Fighter cover: To make a battle more excited - and give a chance for a play a scenario with a living person - you could add fighter duel. Admiral Philips decided not to summon fighter cover from Singapore to hide his position from Japaneese. If this happen to determine initial PoW position roll 2D6.
Each player disposes pair of fighters (A6M2 Zero and Brewster Buffalo), secretly noting the turn number when his (or her) fighters arrive. At the proper turn the fighter element arrives at the North (Japaneese) or South (British) table edge (determine initial advantage level as usual). Each turn roll D6, on 4+ the fighter element receives one boom chit. When the number of boom chits exceed the number of figters, fighter element wthrows.
niedziela, 26 kwietnia 2020
One shot fighter - scenario for Blood Red Skies
Due to heavy casualties inflicted to arctic convoys by German Luftwaffe an urgent call arose for fighter cover to freighters. Having no spare carriers to engage there was a bold plan to install catapults with fighter planes on some transport ships. After a battle a fighter pilots could head his plane to the land or just jump out and pray to be picked out from freezy water fast enough.
The battle take place over freezy waters of Barents sea between attacking German Torpedo bombers (Ju88, He111 or He115) and small Hurricat party covering an arctic convoy. The scenario is to be played on 48"x48" table and need to be covered with proper sea playmat or at least any blue cloth.
On the north side of the table you need to place a heavy freighter ship (1/700 model of Liberty Class would be perfect, or any 10" length token) and right in the middle of the table place a destroyer model (or any 5" token).
The attacker force consist of two torpedo bombers (He111, He115 or Ju88) in one element starts game from the South edge of the table in any Advantage state (player's choice). The Defender air force consist of two Hurricats (take a stats from Hurricane MkII) starts as Disadvantaged 1" from the freighter.
Cards:
It is rocommended to use open play rules in terms of cards. One weather theatre card per player for North European area is obligatory.
The attacker (German Luftwaffe) goal is to inflict as many casualties to the enemy ships as possible. The defender need to protect ships with a Flak fire and fighter component of Hurricats.
Victory conditions for the attacker:
- each hull hit to any ship: +1VP
- for each sunk ship: addtional +1VP
- for disengage the fighters: +1VP (only aplicable when at least one hull hit was inflicted)
- for each bomber engine damaged: -1VP
- for retreating attacking party: -1VP
Remember:
- German multiengine bombers may carry two torpedoes which gives a special +1 dice bonus during torpedo run .
- Light flak open fire to the nearest (whichever friend or foe) disadvantaged plane in the 6" range at the end of the turn.
Special Rules:
Flak barrage: defender may place Flak barrage 4 points strong at the start of the turn when at least one enemy plane is considered to be visible from any point of destroyer's deck.
Full steam ahead: At the begining of each turn defender player may (but don't have to) move the destroyer model 1" forward.
środa, 22 kwietnia 2020
Pearl Harbor - BRS solo scenario

Special rules:
Surprise attack: at the end of each turn the enemy may try to raise alert. Roll 3D6 + modifications. If any "6" is rolled All flak units are considered to be active+1dice for any plane closer then 6" to any flak position (inluding ships).
+1dice for every turn (starting with second)
-1dice if all planes are disadvantaged
The alert is automaticly raised when any attack is commenced.
Flak:
Each active flak open fire to the closest plane (regular dodge regulations are in use including deflection shooting) within range (6") at the end of each turn. Additionally Flak units counterattack any bomb (or torpedo) run in regular way. Due to tight area ships doesn't use Flak barrage, only regular light flak. Flak units are considered as a Artillery position for a bomb run purposes.
Optional rules:
USS Shaw on the move: to give your attack more thrill you can choose to set up USS Show in the random (use
sobota, 11 kwietnia 2020
Pora do kościoła
- Gonzo, zrobiłbyś wiejski kościółek. Taki nie za duży aby nie dominował na stole?
- Wpiszę na listę. To jaki ma być?
* kolegów szczególarzy spieszę uprzedzić, że nie mam na myśli ani południa ani wschodnich krańców Europy
























































